“I am Setsuna” is a spiritual successor to “Chrono Trigger,” an extremely famous RPG game. It was made by the creator of “Final Fantasy.” He’s also the creator of “Dragon Quest,” “Dragon Ball,” and many others.
Because “Chrono Trigger” had a strong reception, Square Enix decided to make a spiritual successor. “I am Setsuna” almost feels like it could be considered a direct sequel to “Chrono Trigger,” considering that the gameplay feels almost exactly the same.
The game keeps the three-member party system from its predecessor, along with the active turn based system and multi-character combo moves. There is a decent amount of differences between the two games to prevent “Setsuna” from feeling repetitive, but the gameplay is roughly the same.
One major difference between the two games is the overall theme. “Setsuna” has a darker tone throughout its estimated twenty to forty hours worth of content, and it tries to make characters interact with the game more.
This forced character interaction is a double-edged sword. It might help increase immersion, but at the same time the questions that are asked have no effect other than an extra line of dialogue.
This would be easy to ignore if not for most story-related conversations including at least one of these two answer questions.
In addition to the forced interactions, many of the characters follow overused tropes like the “brooding loner male protagonist,” or the “overly kind and caring female protagonist.”
Despite these issues with the game, it is still an enjoyable experience, and I am willing to give it a solid 3.5 out of 5 stars.